Think of shapeshifting into an octopus and grappling multiple enemies, or a dire wolf with his jaws clamped down in a death grip. If you are making a Druid grappler, you will mainly be doing your grappling in your wild shape forms. After getting access to second-level spells and Expertise, you would be better off multiclassing into something with better hit die and martial abilities, like Barbarian or Fighter.ĭruid is another interesting choice for a grappler that most people don’t think of. Though Bard is an interesting choice, I do not see much of a point in going past Level 3 as a Bard. ![]() Expertise will grant you double proficiency,thus making it much harder to break your grapple and easier for you to do the one thing your character is made for. This way, when you look at your DM and say ‘I’d like to grapple the dragon,’ and he says emphatically you can’t because it’s too big, you then cast enlarge on yourself and gleefully watch your DM groan.Įxpertise is a great way to buff your athletics check. Particularly, you want to get to second-level spells so you can cast Enlarge Reduce. Spellcasting is a good reason to play a Bard. Think of being grappled by somebody that is humming a war song or a sea shanty and pounding your face as part of the rhythm section. You can drag or carry the Grappled creature with you when you move, but your speed is halved, unless the creature is two or more sizes smaller than you.īard is not a class people typically think of when building a grappler. To do so, it must succeed on a Strength (Athletics) or Dexterity (Acrobatics) check contested by your Strength (Athletics) check. The condition specifies the things that end it, and you can release the target whenever you like (no action required).Įscaping a Grapple. A Grappled creature can use its action to Escape. If you succeed, you subject the target to the Grappled condition. You succeed automatically if the target is Incapacitated. Using at least one free hand, you try to seize the target by making a grapple check instead of an Attack roll: a Strength (Athletics) check contested by the target’s Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). The target of your grapple must be no more than one size larger than you and must be within your reach. If you’re able to make multiple attacks with the Attack action, this attack replaces one of them. ![]() ![]() When you want to grab a creature or wrestle with it, you can use the Attack action to make a special melee attack, a grapple.
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